Ground Grills are extended, transparent horizontal force fields. When active, they cover an entire room’s length and width, separating it into discrete floors. When inactive, only their wall-mounted projector and a particle system showing their coverage is visible.
Breakers are large levers used to toggle Ground Grills between active and inactive states. Breakers may be flipped any number of times, and don’t require power by default.
Active - Floor blocks all collisions, Breaker can be flipped up to turn off
Inactive - Floor has no collisions, Breaker can be flipped down to turn on
Divide levels into discrete “floors”
Create vertical dependencies
Variations on “self-locking rooms”